Following an invented timer
Exact need and aging durations were not available in the reviewed sources.
Use visible needs, autonomous actions and relationship changes to plan the next household action without assuming hidden timers.
Pause before taking control: observe what the member chooses, check the needs and relationship feedback visible in your session, fix one problem, then watch again. The official description confirms autonomy, needs, relationships, direct control and aging, but not their exact formulas.
Step 1
Let a member act briefly and note where they go or which interaction they choose.
Step 2
Prioritize the need your current interface shows. This guide does not assign hidden percentages or depletion times.
Step 3
Use control to complete a clear action, then release the member and see whether normal behavior resumes.
Step 4
Use visible friendship or family feedback. Do not assume a universal number of interactions.
Step 5
Record what you observe in game; no life-stage duration or aging timer was verified.
Exact need and aging durations were not available in the reviewed sources.
Autonomy is part of the official game loop. Observe first so you can understand the household.